Welcome to The Pixel Mines - Still/Motion GFX based in Spokane, WA.

Something from the archives.

Late in 2006, a co-worker mentioned that her husband was looking for someone to do some 3D work for a movie. Naturally, I was interested. After a meeting with the compositor, I was very excited to do some blood and armor debris effects for what was described to me as, “a really, horrible movie.” It was a Uwe Boll picture based on a PC game called Dungeon Siege…but it wasn’t going to be called Dungeon Seige. It was to have some other name, but no one had made a final decision, yet. Either way, it was apparently pretty terrible, but I didn’t care at all. In fact, that made the job that much easier to take because it meant that if I bombed and my effects sucked it wouldn’t hurt the movie. I would do my best.

The work consisted of five shots, each not more than 5 seconds. Two required a blood spurt from a sliced throat and three needed armor debris and dust from sword hits. I had only a theoretical understanding of particle systems in Maya at the time, but I knew this was the way to go for all five shots. The blood would be generic particles as blobby surfaces (Maya’s designation, not mine) with some sub-surface scattering (or SSS), the debris would be an emitter firing out a random selection of pre-modeled armor chunks, and the dust would be volumetric particle systems that could be pushed around with a collide effect.



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This shot had two sword hits and a final stab at the end. I had originally imagined there would be blood in these shots as well, but I was told by my contact that only the throat cut shots should have blood, so there would be no final spurt at the end stabbing in this plate. To better see the dust I made it black during testing so I could better judge the movement. Here you’re seeing two particle emitters for each hit. One point emitter for the random pieces of debris and one volumetric for the dust. The first shot also includes a larger piece of armor that flies off screen-right that I animated by hand as there only needed to be one piece (rather than several randomly animated as a particle system).


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In this shot, our nimble swordsman takes out two of the offending, goblin-like creatures called Krug. I was told they were designed after the Orcs of Lord of the Rings. Apparently, there were many production similarities between this movie and LotR. Costuming and what-have-you. I was assured that despite this the movies were not comparable. Anyhow, the FX in this shot were accomplished the same as the previous one. Emitter for debris, volumetric for dust (now red for visibility in testing), and a few hand animated pieces shaped like armor. These dust clouds were also affected by an influencer that would make the dust get sucked in the direction of the falling Krug.



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Here, again, we have an armor emitter, a dust emitter, and a big chunk of armor for hit. Each dust cloud is pushed/pulled in the direction of the falling baddy. This shot turned out well, IMHO. The light shining through the fog in the background made the debris stand out. The dust clouds are somewhat lost in the fog, but it still adds to the effect.



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In this shot Matthew Lillard, from such cinematic gems as Hackers and Scooby Doo, gets his throat cut rather violently. All I had to do was come up with the blood particles while the compositor would take care of the throat wound. I had the choice of something more gloppy and heavy that would quickly fall to the ground or something lighter that would spray expressively. If you look at the video you’ll see I went for the more fluid spray.  I was impressed with the way it came out and strangely satisfied that I helped gore Matthew Lillard. I liked him in Scream, though.



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As I understand it, this shot was only used in the director’s cut. The dynamics of the particles are the same as the previous shot, with more of a runny blood that sprays well as if from a major artery. I have to admit, it was creepy to have to worry about the physiological ramifications of having your throat cut with a broadsword. At least I was getting paid for it. Once again, I was responsible for the blood particles but not the throat wound. I thought the compositor did a great job with such a close-up shot.


In the end, these effects were entertaining to make despite the overall quality of the movie, In the Name of the King: A Dungeon Siege Tale. I’ve since rented the movie and immediately went to the credits to find my name. And there I was in tiny text. I then went on to try and watch the movie but only got 10 minutes in before I gave up. I’ve never played the game so I can’t speak of the quality there. I may not watch a Uwe Boll picture but I’d be happy to make effects for him any day. One surprise result with doing these FX: an IMDB post for me. It turns out it happens automatically.

Good work…but not quite right.

Recently, a contest initiated by the FOX Affiliate Board surfaced. The goal of the contest was to create three :30 PSAs that illustrate how local broadcast television is good. At least, better for the community than the sterile and distant cable/dish networks. This contest apparently stems from some Senator who is trying to change the structure of DMAs. He would like to see cities that are near their state’s border to NOT get the networks from the closest and largest city over cable if the larger city is in a different state. For instance, I live in Spokane, WA which is right up against the Idaho Panhandle…not far from Coeur d’Alene. In Mr. Senator’s view, Coeur d’Alene should not be getting Spokane stations over cable (though Spokane news organizations report heavily on the goings-on of Cd’A) and should instead get the largest and nearest Idaho city…in this case, Boise. Well, the FOX Affiliate Board purports to have a litany of reasons why this is a bad idea. So, they posed a contest to all FOX affiliate creative service departments to come up with a series of three 30 second PSAs illustrating the benefits to keeping television stations local. Using the bullet points we were given with the contest rules the following spots are what Ben Schaefer and I came up with.

Local TV - ToolLocal TV - NeighborLocal TV - Product

It turns out that our entries were entirely too feel-good. The top four winning campaigns all demonized someone. In every case there was a bad guy who was going to take your TV away or ruin it for you somehow. The strangest part is that the first place winning campaign made the Cable companies the bad guy. The cable companies aren’t really involved and were nowhere in the notes and rules of the contest. Even worst, the winning spots were a direct rip off of the DirecTV campaign below. It’s still a meeting of the cable company, but instead of DirecTV being the subject of their criticism it’s local broadcast television.

In the end, even though we didn’t win I am still very proud of how the spots turned out. I’m posting them here as a testament to that.

May Sweeps is over!

video_lpv6-bb_tWell, I finally got to other side of May Sweeps. It’s been so busy I only just recently had time to finish the Laugh Pack billboard I had mentioned last month. Due to more timely projects  (i.e. spots with real deadlines) the billboard kept getting pushed off. Yesterday was the day to get it done and finally offer it up to be sold. I was asked to get more Laugh Pack on the air so this works to accomplish that goal, plus it can make a little money. The sample is here to view. Imagine there will be voiceover saying, “Tonight the Laugh Pack is brought to you in part by…Company.”

video_passfest_tSpeaking of the things that stalled the billboard project, here is one of those spots. It’s for Passfest 2009, a 7-on-7, pass only, one-hand touch football tournament design to raise money and awareness for Morning Star Boys Ranch. I didn’t have a lot of time to make the spot so I didn’t get to do all the things I had in mind, but I did do a couple things I liked. I was fortunate enough to be in contact with Karsten Olson from MindShare who sent me exactly what I needed (he’s also the creator of the Passfest logo). This allowed me to tear apart the logo easily and animated it in and out. The other thing I knew I wanted in there was a set of male and female symbols running out a play on a 3D football field that looks like a sketch. Those were the main things. Oh, and paint splatter because it matched the look of the Passfest website. It came together nicely.

video_aifinale_tThe final spot I completed this Sweeps before I was able to get the billboard done was promoting the fact that Dana Haynes (KAYU News Anchor) was in Los Angeles to cover the American Idol finale. On this one I was surprised by the deadline. However, due to Ben Schaefer’s help (he put together the video on the monitor from footage I keyed) we were able to get it done on time. A version of this spot will run on KMVU in Medford, OR and WICZ in Binghamton, NY. It came out great for the time we had to spend on it.

All in all, it was a good Sweeps. I think I made some good stuff, it got done on time, and it’s now over. You just can’t beat that.

April showers bring…more work.

billboardCurrently I’m working on a billboard (both in television terms and literally) for Laugh Pack. A billboard on television is usually just a logo over a background with some sort message akin to “This program is brought to you in part by company name.” In this case the LP can will be in a dark scene next to a power switch (yet to be modeled) and illuminated by one spotlight. The can will flip the switch turning on the lights on the billboard, the camera will zoom up and settle on a sponsor logo. Meanwhile, the announcer will be saying, “Tonight the Laugh Pack is brought to you by company.” These are the kinds of projects I like. They’re short and quick to model. I’ll post an example when it’s done.

I recently also completed a fun project that I knew would eventually come up. I’ve been directing a series for KAYU called House to Home – an ongoing home and yard DIY campaign designed to provide helpful tips for the homeowner. Well, sometimes they’re helpful. Other times they are just mini commercials for products and events. This time around we made a blooper reel that’s airing currently in 30 second form to promote the show, but is online in its original 2 minute form. This was compiled from only half of the footage we have so far. There’s never a lack of bloopers with Mr. Haase.

New additions to my Video Portfolio

Over the past days I’ve been compiling and adding many new pieces to my video portfolio. These include: Continue Reading..

Welcome to The Pixel Mines

It was time for a new website and when I thought of the functionality I wanted from it I knew I had to have some sort of blogging software. While I hate the word blog and all its derivitives (don’t ask me why) I do like how quickly it can make a site dynamic and easily informative. Continue Reading..